May 28 2023

Patch May 28, 2023

I’m returning to work on the game after some months hiatus, after several completed oil paintings, and during a deep sense of ennui with everything that has engaged my free time lately.

Generally my oil paintings look worse after I let them sit and come back to them with objective eyes.  The Elven Academy game is the same, but what else can we do but trudge on with our mediocrity, and with the belief that people out there will appreciate and enjoy our work someday.

It appears this game was a bit of a mess when I left. So I’ve fixed some glaring issues right away. Patch notes are below.

The new content is just a completed Spanish translation of module B2, and a new library book on the origins of Impressionism.  But now that these bugs are fixed and things are mostly up to date, I can work on the real new content, the module in progress, which is B3.

B3 is a diplomacy-focused module set in the Seelie Court. The module will use the reputation gains you’ve made in factions along the way, as well as your diplomacy skills. I am very happy with the meaningful choices you make in B2, involving who you side with, the deals you make, etc. and I hope to expand on this theme in B3.

After B3 will come, at long last, a sea voyage adventure. This adventure is inspired by the Tunnels and Trolls module Sea of Mystery, which I enjoyed when I was a kid. But Tunnels and Trolls modules were never big enough, and Sea of Mystery was no exception. So a big motivation in my game is to push further and farther.

I expect B3: The Seelie Court to take months to complete, but a new big, grand adventure format (as opposed to more linear storytelling of B3), is the carrot on the stick. I hope to see you in the Seelie Court soonish, and then on to the life of a seafarer. Here are the patch notes:

General:

Fixed a major bug preventing most item purchases in the game. This bug was caused by a scope issue, which was caused by revising core code to use the relatively recent javascript ‘let’ keyword for variable definition. (‘If’ statements count as a block for purpose of block scope…)

I believe I fixed a bug causing most adventure modules to falsely declare that you’ve already completed them.

Added a new library book on impressionism, and translated module B2 to Spanish. Greatly increased stat gains for reading library books, whereas they have always been too brutally stingy, especially for the modern day…

Fixed a bug on UI display of affection sometimes showing undefined after affection is gained.

A1:

Fixed dialogue with Roxanne to accurately reflect ‘dark game’ choice made.
Fixed wardrobe gender issue in your room.
Fixed a typo.
Fixed some missing translations.

A3:

Various edits, additional poetry for Connor, a few more dialogue options.
Fixed a bug where the Sea God’s blessing was hurting you, not healing you.

A7:

Three new sound tracks for important scenes.
Fixed various bugs, added some conversation options.

B2:

Fixed many small bugs, incorrect nomenclature, translated remainder of text into Spanish.
Fixed broken ending.
Fixed a missing graphic and a few non-preloaded conversation images (needs more).

Library:

Greatly increased stat gains from reading library books. There will always be some gain for 75% or better on the quiz questions. It is now relatively easy to grind out a few attribute points by memorizing the quiz answers and completing books repeatedly, but the max attribute gains from library books are now capped at 15.

Updated the library hub to includes an arts section, completed and translated a book on 19th century painting. (Fin de Siecle pre-impressionist and early impressionist period.)

Fixed missing and garbled text in the English Poetry book.
Fixed a lot of missing translations in the hub.
Fixed some minor typos in the Dating book, added some image preloads.
Fixed broken Spanish accents (HTML Charset) throughout pirates lore book.
Fixed bug in Fungus book.