Big List Of 100 Fantasy Side Quests

Here is a list of 100 quest ideas. I spent about six hours googling existing lists of side quests and ideas, then I edited, revised, and added some of my own. I didn’t copy and paste a single idea without some improvements (except the 20 ChatGPT templates at the end.)

There aren’t many silly quests involving mysterious pink cows, angry chickens, etc. because that isn’t my style. (In fact, some quest lists I found online were kind of bad, which is why I’m posting this.) There also aren’t any quests intentionally copy-pasted from existing video games.

As a fantasy fiction writer, I was advised that ‘side quests’ should connect into the ‘main quest’ (aka storyline) in some way, at least to develop important characters and setting. In an interactive game, the main character is most important. So it’s good to choose side quests that allow the main character to develop and roleplay, i.e. as a druid, as a ranger, as a wizard, etc.

The best ideas here are ‘subversion of tropes,’ so just doing that is a way to find good ideas.

The quests are loosely divided into three tiers. That doesn’t mean Tier Three is bad, maybe less useful to my current project. I consulted ChatGPT for 20 generic quest archetypes at the end, and also to pad out Tier Three to reach 100 total quests in this list.

I will be using this list, editing, and adding to it. I hope you also find it useful, better than the existing lists I could find, and certainly better than AI. Good luck, have fun, and happy Game Mastering!

Tier One:

1. A wealthy person, faction, or competing adventuring group wants to hire one group member on a permanent basis, and offers a better deal than the current adventuring party.
2. A wealthy and/or powerful person with a grudge from the past has posted a bounty for the capture or death of one group member.
3. A royal has been assassinated. Find clues and find the mystery for a reward.
4. The group needs to beseech the help of an evil faction in order to achieve greater aims.
5. A gang of female thieves (or equivalent) is extorting money from a male merchant or royal.
6. A very rare reagent or monster organ is needed by a wizard for a particular powerful spell.
7. A bard needs a fabled magical instrument, which was stolen by an evil witch, along with his tongue, or maybe something else.
8. A cowardly fighter wants you to retrieve a powerful sword/item to make him more powerful, makes excuses why he can’t go.
9. A magic mirror or secret portal reveals the dark secrets of the person who uses it, or maybe the person it’s pointed at.
10. A public execution or unjust imprisonment is occurring due to prejudice and hate by otherwise good people.
11. A wizard is possessed by a demon or devil they summoned. They must be captured alive and exorcised.
12. The party, or a member of the party, is framed for something they didn’t do. But why?
13. A son/daughter of a nobleman is in love with a scoundrel or member of a lesser/unliked race.
14. A string of noblemen have turned up missing. A few of them reputedly visited the same brothel. Or this an intentional red herring by the real culprit?
15. A lord/lady of the realm is seeking a new wife/husband, has heard of the exploits and/or lineage of one or more of the group, and sends formal invitation(s) to attend his/her party of candidates.
16. A young girl is accused of an assassination, but it was actually her possessed/demonic doll.
17. Two lovers have become separated due to one being arrested or lost at sea, use divination to help them find each other, with a possibly unforeseen twist when they are found.
18. A sacred shrine or other building is on fire. Use water magic to douse the flames and be a hero, while attracting the ire of a fire elemental, evil entity, or other arsonist.
19. A gnome inventor needs rare components and/or schematics from the goblins, but they are terrified to try to obtain them on their own.
20. An evil lord chooses someone’s beautiful young daughter to be his new wife. The parents want to hire the group to kidnap the daughter, in hopes it will either lure the evil lord out of the castle to be killed, or at least persuade the lord to choose someone else.

Tier Two:

1. A powerful chaotic wizard is building a deadly dungeon. They need help procuring deadly monsters or traps, which you realize will brutally murder innocent low-level adventurers.
2. A highly conservative anti-drinking/drugs/sex/race/anything religious group wants you to sabotage and ruin a local business or person, which isn’t doing anything technically law-breaking.
3. A librarian wants a priceless tome returned from the wizard who won’t give it back.
4. Someone wants to hire the group to kidnap a princess, instead of rescuing one.
5. A vigilante group is killing a repressed minority.
6. A creature or group of creatures has moved into a place, using it as a base to maraud countryside.
7. Whole party is captured somehow, must find a way to escape.
8. A bar room brawl, which includes another group of adventurers. To the victors go the spoils, and maybe a map to a nearby hidden lair, dungeon, gold mine, or lost dwarven stronghold.
9. A member of the party somehow earns ownership of a slave. This causes conflict.
10. Mysterious earthquakes in a nearby region, investigate the cause.
11. An ‘evil’ faction turns out to be just misunderstood.
12. A ship or something wrecked, depositing a huge treasure. Race to get it.
13. A dragon is rumored to no longer be guarding its hoard. Race to get it.
14. A group of bandits is making travellers pay a toll.
15. The group is afflicted with a curse of discord, which turns them chaotic or evil.
16. The group is afflicted with a curse that turns them into monsters that are killed on sight.
17. The group defeats thieves who have stolen something that blackmails a local corrupt noble.
18. A noble hires the group to find blackmail material on another noble.
19. Fire destroyed a special village inn or landmark. Lift the spirits of the people by helping them gather the resources to rebuild.
20. An artist is cursed when his paintings keep coming to life, or predicting death. Solve the mystery.

Tier Three:

1. A princess has been kidnapped and held for ransom … one too many times.
2. The group finds a wounded angel that needs help getting home, before being captured by devils.
3. An evil character is in love with someone good, and wants to be better.
4. One of the group turns out to be a doppelganger. Where is your companion?
5. A circus has come to town, with strange creatures, exotic people, and…?
6. A new party member has a secret past that catches up with him/her, and hopes the group will lay their lives on the line to take care of this problem.
7. Group rescues a damsel, but she’s actually an assassin/thief pretending to be innocent.
8. Salesperson-like promises of gold and glory in a nearby kingdom leads to an ambush and/or a trap.
9. Bounty hunting a goodhearted pirate, vegan troll, evil princess, or other character that defies tropes.
10. Two of the group members have somehow changed bodies.
11. A local lord is trying to build a new road. A powerful landowner, a retired adventurer, or a group of elves or druids is strongly opposed, with escalating stakes and violence.
12. A group member has inherited a long-abandoned estate with an odd groundskeeper or housekeeper, secrets.
13. A cult is trying to revive its lost god.
14. Retrieve an old artifact from a shipwreck at the bottom of the sea.
15. A nobleman hires the group to let his son/daughter tag along to see the world.
16. Deliver a ransom to kidnappers.
17. A mysterious egg is found. Is it hatchable?
18. A curse, or cursed object, is found, group must find a way to get rid of it ASAP.
19. Everyone in a town has gone missing, no one knows why.
20. Someone was kidnapped by something. Rescue them.
21. The group finds a gladiator arena, can participate.
22. An evil faction or aggressive warlord is corrupting small towns before expanding to an assault on the capital. He wants something, maybe marriage to the local lord’s daughter.
23. Chanting or singing is heard in nearby ruins or glade.
24. Someone in the group is afflicted with lycanthropy.
25. Undead are attacking a nearby village, controlled by an evil mastermind.
26. A new cult has arrived in the area, and is recruiting members. Are they up to no good? An established faction wants you to ‘find’ evidence they are no good, and either convince them to leave, or kill them.
27. A mad wizard or cleric is selling potions that have terrible side effects, refuses to stop, and is trying to silence those who call him out.
28. Someone wants the group to find a stolen or missing precious, with payment on receipt of the item. Maybe they are counting on the item’s power to help them avoid paying.
29. You are racing another adventuring group to the treasure, but the other group falls into a disaster. Will you let them die? Or will you help them?
30. The plague scenario. Find the cure, or burn the whole place to the ground, risk getting sick to help the sick, or whatever. (If a group member is out, maybe they got sick.)
31. The pop-culture reference quest. Recreate a popular story with abundant references.
32. A farmer is clearing land to plant crops to feed the growing human village. Local nature spirits or elves aren’t pleased. Take a side and/or mediate.
33. The adventuring group has an opportunity to build their own stronghold. The effort requires various side quests.
34. A group member wants to join a religion, holy order, or assassin’s guild, but needs to complete a difficult quest for entry, and could use some help.
35. A group member is in a guild, church, or other organization who needs them to complete a very important quest, and to bring friends.
36. A legendary but eccentric chef went missing. Find out where they went and what happened, and they might reward you with a secret recipe.
37. A group member is a member of a vulnerable minority. As a relatively wealthy and capable member, they are in a unique position to help defend their people against persecution, and find diplomatic solutions.
38. Hostage crisis. Rescue the princess by negotiation and tact, rather than covert assault.
39. Mediator. Prevent a war by negotiating with both sides. Evade an assassination attempt by those who want a war to occur.
40. A highly publicized wedding of peace is arranged between two usually opposed factions. Escort the bride along a treacherous road, along with a precious dowry.

ChatGPT-Generated Generic Quest Templates

Here’s a list of good generic quests for an adventure game:

  1. Retrieve the Lost Artifact: The player must venture into dangerous dungeons and overcome obstacles to find and recover a powerful artifact.
  2. Rescue the Captive: The player must locate and rescue a kidnapped character, navigating through enemy territory and facing off against formidable foes.
  3. Solve the Mystery: The player becomes a detective and must investigate a puzzling crime or a series of mysterious events, collecting clues, interviewing suspects, and piecing together the truth.
  4. Protect the Village: The player is tasked with defending a vulnerable village from imminent danger, such as an invading army, monsters, or a natural disaster.
  5. Explore the Forbidden Land: The player embarks on a perilous journey to explore a forbidden and uncharted territory, facing unknown creatures, solving puzzles, and uncovering ancient secrets.
  6. Retrieve the Stolen Treasure: The player must track down and recover a valuable treasure stolen by cunning thieves, leading to a pursuit across various locations and encounters with clever adversaries.
  7. Defeat the Evil Overlord: The player’s ultimate goal is to defeat an evil overlord who threatens to plunge the world into darkness, assembling a team, gathering powerful artifacts, and engaging in epic battles.
  8. Master the Elements: The player must undergo training and trials to master the powers of the four elements (earth, air, fire, and water) and bring balance to a troubled world.
  9. Seek the Legendary Weapon: The player embarks on a quest to locate a legendary weapon with immense power, journeying through treacherous terrains, deciphering ancient riddles, and facing formidable guardians.
  10. Uncover the Ancient Civilization: The player explores ancient ruins and forgotten cities, deciphering ancient texts, solving puzzles, and discovering the history and secrets of a long-lost civilization.
  11. Aid the Wise Sage: The player is tasked with finding and assisting a wise sage who holds crucial knowledge or a solution to a pressing problem, overcoming obstacles and proving their worth.
  12. Lift the Curse: The player must break a curse that plagues a person, a village, or even an entire kingdom, embarking on a quest to find the source of the curse and finding a way to undo its effects.
  13. Restore the Sacred Relics: The player sets out on a quest to recover stolen or scattered sacred relics, each with unique powers, and return them to their rightful place, unlocking their potential along the way.
  14. Help the Lost Spirit: The player encounters a wandering spirit trapped between worlds and must aid them in finding peace, venturing into ethereal realms and solving ethereal puzzles.
  15. Expose the Conspiracy: The player becomes entangled in a web of political intrigue and must uncover a conspiracy threatening the stability of a kingdom, gathering evidence, interrogating suspects, and navigating dangerous political waters.
  16. Ascend to Godhood: The player embarks on a journey to ascend to godhood, undertaking divine trials, amassing followers, and making choices that shape their path to divinity.
  17. Collect the Elemental Crystals: The player must search for and collect a set of elemental crystals scattered across the world, each imbued with unique powers, to prevent them from falling into the wrong hands.
  18. Protect the Last of a Species: The player is entrusted with the protection and preservation of the last surviving member of a rare and endangered species, shielding them from hunters or poachers.
  19. Save the Dying World: The player must find a way to heal a dying world, whether through restoring natural resources, bringing harmony to warring factions, or finding a mythical artifact with the power to rejuvenate the land.
  20. Reclaim the Lost Kingdom: The player’s mission is to reclaim a lost kingdom that has fallen into the hands of an oppressive regime or monstrous creatures, rallying allies, and engaging in epic battles to restore peace and justice.

Feel free to customize these quests to fit your specific game’s setting and mechanics.


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