Patch Dec. 30th, 2023: The Seelie Court

Today I uploaded module B3: The Seelie Court. This module took several months to create. It features about 140 location root nodes and 150 dialogue root nodes.

The solo adventure module introduces some new characters, such as Puck and spymaster Peasblossom, as well as several High Moths from the Seelie Court.  It also introduces the Wild Court. This module is intended to be my best effort at a diplomacy module. So there are consequence for your behavior, your decisions, and the quality of clothes and perfume you are wearing.

I wish this module could have been longer, but it’s already quite large by my current standards: at least 50% larger than the previous modules in chapter B, with good music and animations.

I really pushed to get this done before the end of the year. The Spanish translation alone took me about 3 weeks of spare time. Why did I push? I really want to get into the next outdoor adventure, which is unlocked by finishing module B3.  I have a lot of spicy ideas for the Unseelie and Wild Courts as well.

So now I’m off to actually visit relatives and relax and have a good time. Here are the rest of the patch notes for other fixes and things I accomplished this year.  B3 surely has some bugs and glitches left in it.  I’ll be back to further playtest as time permits.  As always I’d love to hear any feedback here or on Twitter.

General Patch Notes:

Released module B3: The Seelie Court.
Fixed a bug related to module save flags giving false positives.
Added a dice rolling animation for challenge rolls. I’ve tried to do this twice before, and failed. Third time is a charm. Understanding sine waves and PI is a must for these curving animation paths. Turns out high school math was good for something.
Updated the game rules for the personal attribute correspondences to four elements plus light and dark enchantments.
Fixed a major bug with dice roll results that were using the recently added shorthand function.
Changed Pi Society reputation, which wasn’t used, to Wild Court reputation, which … might be used.
Added code so NPC’s can parse and react to the player’s gear.
Added code to game that can react to player’s class, worked on improving use of “tags”.
Removed challenge roll bonuses for weapon quality and type. After the patch that added spell schools for each of the main attributes, this bonus was no longer working properly, and no longer made sense.
Changed Spanish word for goblin from duende to ‘trasgo’ throughout.

Module specific fixes:

A0: Fixed typos in Spanish.

A1: Reduced starting points slightly. Fixed a game breaking bug when pressing space bar during a splash transition. Removed “bonuses due to divine origins” from character creation A1. All modules need to be viewed to ensure stats are still calibrated acceptably.
A2: added new skip option
A3: Fixed a few bugs and issues, expanded dialogues for Leonie as a companion. Leonie now greets you more properly. Fixed some missing translations.

B1: minor edits and text corrections
B2: a new music track from David Fesliyan, a few edits

D1, D2: Fixed a few minor typos and errors. I still want to re-do the combats, add a second level, an improve the art.

Gift Shop: Tested, tried to fix an error.

Tarot Training: Fixed HTML errors.
Added animations to Leonie, i.e. eye blinking.
Added a new facial expression for Leonie and a few new dialogue options.
Increased Psychic skill gain from a high quiz score.
There may still be a bug with affection gain with Leonie, but I was unable to reproduce it by cheating, and was not willing to train Tarot for another half hour to do it the long way.